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Baseball Reaction Game

Select Difficulty

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Count: 0-0
Good Eye Tokens: 0
Active Power-Ups: None
2B
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Outs: 0

Sacrifice (1) – contact window doubles; any contact becomes a productive out: no base hit, all runners +1 base, batter out.

Steal (1) – for next pitch only:

Slugger (2) – rest of at-bat, any Single becomes a Double.

Speed Demon (3) – like Steal but no risk: on next pitch, all runners advance 1 base (with scoring) on ball or strike; cancelled on contact.

Team Guy (3) – for this at-bat, taken balls give 2 tokens instead of 1.

Find a Way on (5) – success window (for hits) increases by 25%, but initial outcome is always Single (before Slugger/T-Spike modify it).

Tough Out (7) – rest of at-bat, any non-hit contact with reaction time ≤ 500 ms becomes a foul ball instead of an out. Wrong-square clicks are still swing-and-miss.

T-Spike (8) – rest of at-bat, any hit (Single/Double/Triple/HR) becomes a Home Run.

Locked in (10) – rest of at-bat, all timing windows for contact are doubled.